
Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage. If its penalty drops to -5, the weapon is destroyed. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls.

Any nonmagical weapon that hits the Ooze Master corrodes. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. The ooze master doesn't require air, food, drink, or sleep.Ĭorrosive Form.


Simply click on a trait or attack to copy a Roll20 macro to your clipboard Damage Resistances lightning, necrotic bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone
